


If it's a coastal battle with a fleet nearby, you can see the ships in the distance as combat commences. This makes the game much more immersive if you fight a battle next to a city, that city will be visible during the battle. The 3D map is now divided into tens of thousands of individual tiles, which are used to generate the map for any battle that takes place on that tile. The attention to detail was amazing in 2004 and, now rendered at much greater resolutions, still impresses today. Moving around the map you can see trade caravans moving between cities, cargo ships ploughing the Mediterranean, lava spewing from active volcanoes and the land turning white as winter advances. For the first time, both the overhead map and battles were in full, glorious 3D, packed with detail. Rome seriously upped the presentation though. You switch between an overhead, turn-based strategic map on which you build and move your armies, and engage in side-activities like assassination or spying, and a 3D real-time battle map in which armies clash and you control your forces directly. The basic premise of the game was the same: you establish an empire through military conquest, building armies and developing your civic infrastructure to build better troops. However, it was a startling reinvention of the series, both graphically and in terms of how it played.

TOTAL WAR ROME REMASTERED BATTLE SERIES
Rome was the third game in the Total War series that began with 2000's Shogun: Total War and then expanded with 2002's Medieval: Total War. In rapid succession, Grand Theft Auto: San Andreas, World of WarCraft, Half-Life 2, Counter-Strike: Source, Halo 2, Vampire: The Masquerade - Bloodlines and Knights of the Old Republic II were released to a joyful public. You could make a good argument that late 2004 was one of the greatest periods for video game releases ever.
